Whilst trying to build a background knowledge of video game theory, I stumbled across Jesper Juul's book Half-Real, which serves as an introduction to the difference between the rules we abide by in reality with the fictional aspect of video games. In companion to his book, there is a website dedicated to the themes and definitions he alludes to in the book:
http://www.half-real.net/
From Juul's theories, it seems that what we would be trying to create is a form of 'abstract game,' whereby our main protagonist will abide by the 'rules' of the real world, but is not placed in a fictional, game-like environment. What we aim to maintain is a real life narrative of a character who is on a journey of some sort, and all the video-game stuff will just be a small part of that journey. My initial idea was that the journey would be to retrieve something, and the most relevant thing, to me, is his video game collection. We'll see.
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